
Thrones of Britannia represented a chance to make those kinds of changes in a game tailor-made for them.īack when it was announced, you said the game’s design philosophy was “one of re-invention and focus, looking at classic Total War mechanics and consolidating them to deliver more meaningful choices for the player” – do you feel like you achieved what you set out to do? Throughout the work done on new content for ROME II and ATTILA, there were plenty of ideas we had or changes we wanted to do that we couldn’t as they wouldn’t fit with those games. I’ve been a fan of the series for the past 18 years so leading a team as game director on a new type of Total War game was huge! Doing anything new is always daunting, but it’s also an opportunity.

Was it daunting taking the Total War series in a new direction like this? Because these titles are hyper focused on one time and place, it allows us to spend time thinking about how the game works and what changes we can make to reflect the time period covered and deliver a new experience. Jack: The Saga series uses more focused periods of time and geography as a basis – moments in history where perhaps there isn’t one character to focus the game around, but that are nonetheless a great setting for the Total War experience. Thrones of Britannia is the very first Total War Saga game – what’s the aim of the Saga series? As the first game in the Total War Saga series, Thrones of Britannia set out to both tread new ground and shake up an established format – but how did it do? We spoke with game director of Thrones of Britannia Jack Lusted about the design process, what worked and what didn’t, and the game’s future including a brand-new update patch – read all about it below.
