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Your hero units are ridiculously overpowered, provided you know how to use them. Tip Three: The Force is with your heroes. Take the time to examine every unit and building available to you, and test out how they work.
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There are no time limits (except for a couple specific, short battles), and because the computer rarely if ever attacks, you can sit back to gain some credits or outfit your fleet as necessary. Build up a modest defense just so you realize how to do it, but worry more about offense. The game will rarely send in a counterattack, and will never just outright try to take over a planet unless it's a story mission. Technically speaking, you will probably never have to worry about defense, but that actually makes it a good environment to practice doing so. Tip One: Practice building up your defenses. Read these, memorize them, and you'll be uniting the planets in no time. So instead, we'll simply list a few general comments about Campaign Mode. If you know how to play Galactic Conquest, Campaign Mode will be a breeze, and reading a walkthrough won't be much fun. Mission objectives are pretty clear-cut, and failing a story mission just basically resets it so you can try again. Campaign Mode Notesĭue to the nature of Campaign Mode in Star Wars: Empire at War, it will not be in your best interest to read a step-by-step walkthrough. You'll need to practice, probably against the computer, and you'll need to develop your own specific strategy tailored to the situation.īut first, some notes on the campaign. We'll talk about how to win in Galactic Conquest in a moment, but remember that all the strategies in the world won't matter if your skill and your opponent's skill are vastly different. Still, long matches (matches with many planets and several tech levels) are more thrilling, even if they take a long amount of time. If the tech levels are narrow, the Rebels are favored because they won't be behind for the majority of the match. If you're playing a match with wide number of tech levels, then the Empire is favored due to controlling the pace of the match. The starting and end tech levels are most important. This way you can immediately play with the best buildings and units, or perhaps restrict the sides the other way and fight with only the weakest units.
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The host of a game (or just you if you're playing against the computer) can set a few options, including starting credits and beginning and end tech levels. Official maps have anywhere from 8 planets to the full 43, and can therefore take anywhere from a few hours to days or weeks to complete. The ultimate goal is to control every planet on a given map. The meat-and-potatoes of the game, Galactic Conquest pits the Empire and Rebellion against each other in interplanetary warfare.
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